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Gated boltzmann machine in texture modeling [32]

Original Abstract

In this paper, we consider the problem of modeling complex texture information using undirected probabilistic graphical models. Texture is a special type of data that one can better understand by considering its local structure. For that purpose, we propose a convolutional variant of the Gaussian gated Boltzmann machine (GGBM) [12], inspired by the co-occurrence matrix in traditional texture analysis. We also link the proposed model to a much simpler Gaussian restricted Boltzmann machine where convolutional features are computed as a preprocessing step. The usefulness of the model is illustrated in texture classification and reconstruction experiments.

Main points



Miquel Perello Nieto 2014-11-28