a | grid::Line | |
b | grid::Line | |
closest(const Point &point) const | grid::Line | [inline] |
cut(const Line &line1, const Line &line2) | grid::Line | [inline] |
get_cut(const Line &line1, const Line &line2) const | grid::Line | [inline] |
get_mirror(const Line &mirror) const | grid::Line | [inline] |
intersection(const Line &line) const | grid::Line | [inline] |
Line() | grid::Line | [inline] |
Line(Point a, Point b) | grid::Line | [inline] |
Line(float x1, float y1, float x2, float y2) | grid::Line | [inline] |
Line(const LineRT &line) | grid::Line | [inline] |
mirror(const Point &point) const | grid::Line | [inline] |
mirror(const Line &mirror) | grid::Line | [inline] |
normal() const | grid::Line | [inline] |
tangent() const | grid::Line | [inline] |