Changes for version 0.7:
Sun June 22 17:40:58 CEST 2003 Thomas Pundt <thomas@pundt.de>
o New set of bitmaps contributed by Kirk Strauser <kirk@strauser.com>;
  thank you!

Sun March 17 17:40:04 MET 2002 Thomas Pundt <thomas@pundt.de>
o Reworked the color bitmaps so that they now hopefully have
  more contrast;
o In case the game isn't playable on color devices, there now
  is an option to switch to black and white display.

Changes for version 0.6:
Thu Aug 23 12:47:07 MET 2001 Thomas Pundt <thomas@pundt.de>
o I finally found the time to get in touch with some of the older
  remarks. Now deals with marking more fields than having mines on
  the board, and continuing to draw time when hardware button is
  pressed. Also asks before resetting high scores. Thanks to 
  Dillo <dillo@danbala.ifoer.tuwien.ac.at>.

Wed Aug 22 11:34:52 MET 2001 Thomas Pundt <thomas@pundt.de>
o Very silly bug fixed: the lowest line in modes 20x18 and 26x24 never
  had a mine. Thanks to Roberto Flora for pointing this out.

Changes for version 0.5:
Mon Nov 27 23:06:01 MET 2000 Thomas Pundt <thomas@pundt.de>
o Little bug fix; on PalmOS 3.3 a saved game wasn't restored to the
  window; number of uncovered/marked fields wasn't correctly 
  computed for a saved game.

Thu Nov 23 11:01:00 MET 2000 Thomas Pundt <thomas@pundt.de>
o By request I rethought the "definition" of level "very hard"; it was
  rather impossible to solve, now it has less mines.
o reworked color bitmaps. Still not perfect, but more "readable" now.

Sun Nov 19 13:05:01 MET 2000 Thomas Pundt <thomas@pundt.de>
o Long time no update; since then some things have happened. Laurent
  Thaler <lthaler@free.fr> ported the program to compile with OnBoardC,
  (very nice, Laurent!), added some more features like greater board and 
  color support (even nicer!), and fixed a bug where high scores where
  saved modulo 256 seconds (don't know how I could miss that!). So I
  decided to back port Laurent's changes to the original and bump the
  version number to 0.5, too.
o adapted number of mines in the new levels to reflect number of fields
  (i.e. "Very Hard" _is_ very hard to solve :-)
o old highscores from v0.3 will be converted to the new format.

Changes for version 0.3:
Wed Jun  2 09:26:58 MEST 1999 Thomas Pundt <thomas@pundt.de>
o changes from Lucas Bremgartner <breml@trash.net>:
  new option: the first field never is a mine;
  dialog to start new game is displayed after viewing the highscores.

Thu May 13 16:18:22 MEST 1999 Thomas Pundt <thomas@pundt.de>
o Updated Makefile and source to optimally support egcs cross compiler
  and pilrc v2.2.
o PilotMines now also has a little 16x9 icon (displayed in Palm III
  devices and Launcher III).
o Cosmetic changes to time display. Highscores now are limited to one hour.


New in version 0.2:
o (hopefully) fixed the bug, where the field for a new highscore entry had 
  garbage in it;
o implemented another scheme for the controls; it's selectable via
  preferences (thanks to Dylan Ginsburg <dylan@mailzone.com> for the
  idea);

